Day 4 - Create
Day 4:
09:30
TO DO for today:
Christian: choose sounds from asset library, incorporate and polish for the sound design.
Mille: Poster/advert for the EXPO and 3D print submarine model.
Jonas: final revision of graphics, add the last sprites and characters.
Kalle: functionality, technical playtest.
14:30
Mille has finished the EXPO poster for tomorrow, and also arranged a 3D print of the submarine. Both should help luring people to try the game.
Jonas has finished the characters, and is now working on the textures.
The story is being given a rework by me, since we were advised yesterday that the characters might need to be less subtle. More melodrama or "funky" characters should leave a greater impression on the player since the game is very short. We also still need to incorporate the sounds to the game.
Kalle is in full swing making the code work. Currently problems due to the way P5 works.
16:03
Audio design is done, and ready to be put into the game. We can (finally) begin to implement our ideas and the polished story into the game. The 3D print is also done, which will be a nice extra for the expo tomorrow. We'll take a short break after some more work.
18:35
We're currently testing on the P5 Play audio, and continue to incorporate the final graphics for the game. Kalle is setting up the functions that the player will use to navigate the conversation branches in the game.
22:41
Final entry for tonight - we've experienced strange issues with the sound functions for P5, but this is now resolved.
We've also made one long soundtrack + some small additional sounds.
The majority of conversation options are now also in-game, and hopefully we should be done for tomorrow.
23:45
Github is fucked, we cry and go home;)</3
accidently worked on the same branch, so now when we push, it also pulls and thus delete our new code.
EXPO day
Final thoughts: Our game is somewhat functional. The scope of our game became too big for us to handle inside the timeframe. But we do have a very nice looking prototype, with the first chapter complete. Though since it doesn't have the full story, its hard to convey the final message of the game. However there are hints regarding unfairness and rule of law, which we could have explored more in depth if the game had been completely finished.
shout out to kalle, for trying his best at coding!!! mvp fr fr
Files
Get Send Another Crew
Send Another Crew
You're a sailor on a submarine in a dystopian future world.
Status | In development |
Author | SlamkodeTroldmanden |
Genre | Interactive Fiction |
More posts
- Day 3 - Imagination4 days ago
- Day 2 - Play5 days ago
- Day 1 - Experience5 days ago
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